- This mod uses weapons.ymt simply to replace the Schofield's animations with the Cattleman's.

- If you would like to merge this mod with an already existing weapons.ymt file within your LML then its actually very easy. 

- The Merwin and Hulbert (Windsor in game) will have incredibly dysfunctional animations if the animation change isn't present, also it becomes impossible to shoot when in 3rd person for whatever reason, so changing the animations is very important.

- Open up the weapons.ymt file with Notepad++ (download it if you don't have it already), hit ctrl + f to enable the find feature. In the search box type in WEAPON_REVOLVER_SCHOFIELD and then hit enter. Now you have found the Schofield's "CWeaponInfo" entry scroll down a bit to <AnimationLookupHash>. At the moment this is blank, to replace the Schofield's animations with the Cattleman's type this on that same line:

<AnimationLookupHash>WEAPON_REVOLVER_CATTLEMAN</AnimationLookupHash>.

- That's it, the animations should now work correctly in game.